Curtis Salley

Game Developer · 3D Artist · Music Producer

Curtis Salley

I make games, 3D worlds, and the music that plays in them, and I lead the team that ships them.

View my work Get in touch

What I do

One person, a few hats

I like being useful wherever a project needs me. Here's where I spend my time.

Game Development

Building gameplay in Unreal Engine: abilities with the Gameplay Ability System, Niagara effects, collision, and the systems that make a game feel good to play.

Unreal work →

3D Art

Modeling, texturing, lighting, and rendering in Blender, from game-ready props to full scenes and animated logo spins.

Blender work →

Music Production

Producing original beats and game music in Ableton Live, sometimes with a guitar, under the name blkcitrus.

Music →

Production & Team Lead

Running a five-person indie team: planning, task tracking in Trello, playtesting with real players, and keeping everyone moving toward launch day.

See the project →

About Me

I'm Curtis, a game developer, 3D artist, and music producer from New Jersey. Right now I'm leading a five-person indie team as the project manager and creator of Haunted Harvest, an original Unreal Engine game launching November 5. I came up with the concept, I keep the team's work organized and moving, and I jump in wherever the game needs me: building in Unreal, modeling assets in Blender, and writing the music in Ableton. I'm mostly self-taught, and I like it that way. Every project starts with something I don't know how to do yet. My dodgeball game taught me collision, Niagara effects, and how to build abilities the right way with Unreal's Gameplay Ability System. I share that process on my YouTube channel, mistakes included. Before games, I spent four years on a service desk solving problems and training new hires, and three years leading a 20-person crew in a high-volume kitchen. That's where I learned to stay calm under pressure, keep a team organized, and make sure the work actually gets done. If you're building something and want someone who can plan it, build it, and make it sound good, let's talk.

Toolbox

What I work with

Tools

  • Unreal Engine
  • Blender
  • Ableton Live
  • Trello
  • Niagara
  • Gameplay Ability System

Strengths

  • Project management
  • Playtesting & player feedback
  • 3D modeling & texturing
  • Music composition
  • Team leadership & training
  • Issue tracking & QA

Also built

Stockroom ↗

An inventory app I built after years of managing stock with spreadsheets: purchase orders, receiving with automatic price checks, blind cycle counts, and monthly reports. It runs in any browser, including phones.

Try the live demo →

Follow along

See it get made

Devlogs, 3D timelapses, and beats, posted every week.

YouTube Instagram ArtStation